Ya it could mean something else. I was thinking it’s probably a different thing by now too but I didn’t wanna completely write it off because setting things in the future is so popular. TMNT did Fast Forward.
I don’t really like the Ghost GB idea either but I liked when Slimer helped out. I think friendly ghosts should still do that.
So I guess they saw, a concept anyway, what the proton pack looks like. That’s something I’m really excited to see. Never liked the Extreme Proton Pack. I’m hoping for something like the Spirits Unleashed Zeddemore Gear. Modern/high tech but still familiar.
I’m guessing the feature will get the Spider-Verse/TMNT looking animation that’s big now. The series will probably be a bit more simplified animation, like the new Tales of the TMNT show.
Won’t be tuning in if that’s the case. I’d love to see something similar to Spirits Unleashed. Granted the style worked for Spider-Verse but it looked like a Claymation craptasticpiece for TMNT.
You’d have to make some concessions, but it is possible, especially if the new animated series is 2D.
Tales of the Teenage Mutant Ninja Turtles managed to apply a very similar visual style to Teenage Mutant Ninja Turtles: Mutant Mayhem's “sketched concept art” aesthetic, even though the former was 2D, and the latter 3D.
We don’t know yet, I think that like me, Derek was using it as an example, especially in what can be done nowadays for a multi-episode cartoon series over an animated movie.
I’m a fan of Claymation but it looked like Wallace and Gromit threw up on Seth Rogan’s shoes. Honestly though if we can get a TMNT 2012 style I’d be fine with it. Mayhem felt like a downgrade from that awesome series.
The character animation in Mutant Mayhem really wasn’t as bad as you’re making it sound. It’s stylised, but I think that works in its favour, evoking a kind of comic-book look to it.
And the 2D cartoon spinoff was also perfectly decent:
So, we can all see the reviews from here right? The show isn’t even released a teaser or image but we are getting another Ghostbusters thing which is going to get creamed for copying the look and aesthetic of something else. It’ll be “Ghostbusters STRANGER THINGS” all over again.
I’m not saying it’s right or fair but that’ll be the digs. Ghostbusters not making a trend but following one. Again.
The problem for me with Mutant Mayhem’s art was not the comic-y style…it was that they purposely made a lot of models and objects squished and disproportionate for the sake of a scribbled doodle look. That’s what made a lot of parts ugly.
Those are 2 separate things. You can do the comic-y art style with nice, well proportioned models/objects. I’m sure they’re NOT going to do the scribbled doodle look for this GB cartoon. That was specifically done for TMNT because Seth Rogen wanted it. “Tales” does look better. Hopefully the sequel is cleaner too.
We have a little more info regarding the style. Reports from GB news say that the series will follow four young heroes with a style similar to Prodigy, or The Mitchel’s vs the Machines. Think Hotel Transylvania. I think the series will do well given that direction.
Yeah, Third Floor did animation services for that movie and they regularly use Unreal Engine. I think I read something pretty crazy like they were able to finish their 1st cut of that movie in only 4 months. They’ve come pretty far from just doing previs. Idk, the Spiderverse animation looks better than Mutant Mayhem or Killer of Killers. Mitchell vs the Machines and Spiderverse was by Imageworks if I’m not mistaken so it would make sense if they’re animating this Ghostbusters series and not an outside production like Mikros or Third Floor.
[quote=WCat2000 post_id=5005099 time=1749938450 user_id=59623]Hopefully the sequel is cleaner too.
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I hope they stick to the style they debuted in Mutant Mayhem for its sequel, and I feel confident that they will.
I imagine Into the Spider-Verse's visual style wasn’t popular with everyone, but Sony and Sony Pictures Imageworks kept that look so that the films are consistent with each other… It’d make no sense whatsoever for Paramount and Mikros Animation to sterilise “Mutant Mayhem 2” in order to appease people who didn’t like the background art or the character designs.
How is it “janky”?
It’s stylised, yes, and they’ve opted to use a less-fluid movement to the animation, but I believe Predator: Killer of Killers is a lot more competently-achieved than “janky” would suggest.
Sometimes I do think we’ve been spoiled by animation in the '80s and '90s (even though there were plenty of bad examples back then, even in shows that also had fantastic examples). Considering how much discontent there was about the Gravity Falls/Stephen Universe Cal Arts Style in recent history, I would’ve thought these more distinctive animation styles might’ve been more welcome.
It’s interesting to watch for a particular project in my opinion. I think it worked for Spider-Man and TMNT because their lore comes from comic books, hence the sketchpad doodle’ing look. But, not what I would have chosen for a Ghostbusters animated series
But then again, I guess I’m not the target audience :lol: if it draws in a younger generation of fans, I’m all for it.
I hope they stick to the style they debuted in Mutant Mayhem for its sequel, and I feel confident that they will.
I imagine Into the Spider-Verse's visual style wasn’t popular with everyone, but Sony and Sony Pictures Imageworks kept that look so that the films are consistent with each other… It’d make no sense whatsoever for Paramount and Mikros Animation to sterilise “Mutant Mayhem 2” in order to appease people who didn’t like the background art or the character designs.
How is it “janky”?
It’s stylised, yes, and they’ve opted to use a less-fluid movement to the animation, but I believe Predator: Killer of Killers is a lot more competently-achieved than “janky” would suggest.
Sometimes I do think we’ve been spoiled by animation in the '80s and '90s (even though there were plenty of bad examples back then, even in shows that also had fantastic examples). Considering how much discontent there was about the Gravity Falls/Stephen Universe Cal Arts Style in recent history, I would’ve thought these more distinctive animation styles might’ve been more welcome.
/end rant.
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It’s not that we were spoiled we were given art. Hand Drawn animation is basically extinct these days thanks to Flash and Photoshop. Not saying those programs didn’t create anything decent companies put a bit more time and effort into their projects. I still love watching the older cartoons and noticing all the hand drawn mistakes like Discolored TMNT bandanas, two Ninja Turtles with the same colors Etc…
What’s scary is less than two years your average joe that doesn’t have a lick of artistic talent will be able to create an animated series from the ground up with the use of A.I. People are already posting fan-fiction that could be mistaken for the real deal. This is why we have so many new animated commercials for insurance and medical companies. Disney doesn’t like this and why they’re suing Midjourney. I think they’ll lose this case as the court may decide AI generated images will fall under parody or fan art.
I hope they stick to the style they debuted in Mutant Mayhem for its sequel, and I feel confident that they will.
I imagine Into the Spider-Verse's visual style wasn’t popular with everyone, but Sony and Sony Pictures Imageworks kept that look so that the films are consistent with each other… It’d make no sense whatsoever for Paramount and Mikros Animation to sterilise “Mutant Mayhem 2” in order to appease people who didn’t like the background art or the character designs.
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What I meant was I hope they tone down the squished and disproportionate elements.
In general I liked the look of Mutant Mayhem but I think they went way too far at times with the doodle designs. Some characters and scenes just look like a mess rather than stylized.
I haven’t seen the Spiderverse movies but those look nice imo. They’re comic-y without the doodle effect.
[quote=timeware post_id=5005115 time=1750007327 user_id=5230]Not saying those programs didn’t create anything decent companies put a bit more time and effort into their projects.
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They didn’t always, given the well-documented instances of reused animation back in the '80s and '90s on some productions, not to mention how some cartoons lost character model/prop detail, or switched to poorer-quality animation because it was cheaper.
Computer 2D animation probably involves a similar amount of work as traditional cel animation. Some areas of production have probably sped up thanks to the advancement of computers, but it still takes about a year to produce a season of a cartoon series (one figure I found indicated it takes about 7-9 months from start to finish to make an episode, with multiple teams working to animate each episode).
I believe the projects that are made with passion today are comparable to their classic contemporaries from decades gone by (and conversely, both now and then there were projects that were just there to make money), I fear though that there’s an incorrect feeling that because an animation has been done on a computer as opposed to hand-drawn, it’s somehow inferior (even though I believe cartoons these days are far more consistent in appearance and quality throughout their broadcast run).
[quote=timeware post_id=5005115 time=1750007327 user_id=5230]I still love watching the older cartoons and noticing all the hand drawn mistakes like Discolored TMNT bandanas, two Ninja Turtles with the same colors Etc…
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For the sake of variety, could we as a community stop pre-judging a new Ghostbusters product when we don’t even have any visual material to go on?
Ah, I see… Still though, I doubt they will make that change.