Oof, the Boogieman… yeah, it was disappointing, but remember, by that time the game was already a couple years in, most of the team were dedicated to other projects, and that was all BEFORE the layoffs. We were never going to get more story, that would’ve cost far too much especially by that point, but a bounty would’ve been nice. There was also a bunch of cosmetics we were supposed to get with it, but those got silently axed.
I think there’s something that’s server side. Maybe it has something to do with setting up the connection handshakes or something, but they DEFINITELY have servers. Back when we were getting version revision updates, the closer to patch day, the buggier the game got. It was always dismissed by the community team as almost superstition until one live stream when the game was near unplayable as an update was a day or two away. “Huh… okay… maybe there is something to this” It was a fun and satisfying moment of validation.
Wow, that was a tangent. Look, I loved this game and I have a LOT of fond memories because of it, but man, with a little more time and money put into it, it could’ve been in it’s current holding pattern in a much better state.