# If a sequel game came out, how should they approach it?

**URL:** <https://forum.gbfans.com/t/if-a-sequel-game-came-out-how-should-they-approach-it/33301>\
**Category:** Ghostbusters Video Games\
**Created:** [June 18, 2009, 2:07am UTC](https://forum.gbfans.com/t/if-a-sequel-game-came-out-how-should-they-approach-it/33301 "2009-06-18T02:07:49Z")\
**Posts on this page:** 5\
**Page:** 3

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**Author:** ![Wiggyof9](https://forum.gbfans.com/letter_avatar_proxy/v4/letter/w/8c91f0/32.png) [@Wiggyof9](https://forum.gbfans.com/u/Wiggyof9)\
**Post date:** [July 1, 2009, 2:07am UTC](https://forum.gbfans.com/t/if-a-sequel-game-came-out-how-should-they-approach-it/33301/41 "2009-07-01T02:07:09Z")

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> [@M.Adman316](#):
>
> They could always do a game that’s not a direct sequel but
> 
> a game based on the Real Ghostbusters with the voices of the
> 
> original cast from the first 3 seasons. That would be very cool.
> 
> 🆒

There are a few things wrong with that idea.

For starters, they changed voice actors for Janine and Venkman in [season 3](https://www.gbfans.com/wiki/real-ghostbusters/season-3) so I think you meant seasons 1-2. Second, [Lorenzo Music](https://www.gbfans.com/wiki/people/lorenzo-music) is dead, which makes having him reprise his role awfully difficult. Then of course you are talking about a totally different style for the game as well as tone. It would be cool to us, but it would not be as cool to the general public.

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**Author:** ![Buckynohair](https://forum.gbfans.com/letter_avatar_proxy/v4/letter/b/a88e57/32.png) [@Buckynohair](https://forum.gbfans.com/u/Buckynohair)\
**Post date:** [July 1, 2009, 2:02pm UTC](https://forum.gbfans.com/t/if-a-sequel-game-came-out-how-should-they-approach-it/33301/42 "2009-07-01T14:02:51Z")

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If a 2nd game was to be made I REALLY hope they don’t go down the “GTA” sand box road. They should do it the exact same way as this one but a bit longer. As well as s fresh story (obviously). The layout of the game suits it down to a T, i really think they got it just right.

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**Author:** ![zeta-otaku](https://forum.gbfans.com/user_avatar/forum.gbfans.com/zeta-otaku/32/186411_2.png) [@zeta-otaku](https://forum.gbfans.com/u/zeta-otaku)\
**Post date:** [July 1, 2009, 5:52pm UTC](https://forum.gbfans.com/t/if-a-sequel-game-came-out-how-should-they-approach-it/33301/43 "2009-07-01T17:52:39Z")

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I totally agree, there shouldn’t be any kind of sandbox element (well, maybe AFTER the story is finished), but I’d like some optional jobs to be available.

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**Author:** ![RavenEffect](https://forum.gbfans.com/letter_avatar_proxy/v4/letter/r/e95f7d/32.png) [@RavenEffect](https://forum.gbfans.com/u/RavenEffect)\
**Post date:** [July 1, 2009, 6:02pm UTC](https://forum.gbfans.com/t/if-a-sequel-game-came-out-how-should-they-approach-it/33301/44 "2009-07-01T18:02:24Z")

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> [@Buckynohair](#):
>
> If a 2nd game was to be made I REALLY hope they don’t go down the “GTA” sand box road. They should do it the exact same way as this one but a bit longer. As well as s fresh story (obviously). The layout of the game suits it down to a T, i really think they got it just right.

Oh, I most definitely agree. The game was PERFECT. I wouldn’t want to see them radically change the game if they ever made a sequel. I’d just love the idea of having side busts that you can do on the way, and even choose to still do after the main game is over.

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**Author:** ![MAdman316](https://forum.gbfans.com/letter_avatar_proxy/v4/letter/m/e274bd/32.png) [@MAdman316](https://forum.gbfans.com/u/MAdman316)\
**Post date:** [July 4, 2009, 1:01am UTC](https://forum.gbfans.com/t/if-a-sequel-game-came-out-how-should-they-approach-it/33301/45 "2009-07-04T01:01:46Z")

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> [@Buckynohair](#):
>
> If a 2nd game was to be made I REALLY hope they don’t go down the “GTA” sand box road. They should do it the exact same way as this one but a bit longer. As well as s fresh story (obviously). The layout of the game suits it down to a T, i really think they got it just right.

Not the GTA route but maybe an updated layout like the Mega Drive/Genesis way where

you can do some routine busts inbetween the main story parts to flesh out the game

and make it longer. :boogieman:

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