# What would be your ideal Ghostbusters game?

**URL:** <https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549>\
**Category:** Ghostbusters Video Games\
**Created:** [August 23, 2024, 7:58am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549 "2024-08-23T07:58:26Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![zeta-otaku](https://forum.gbfans.com/user_avatar/forum.gbfans.com/zeta-otaku/32/186411_2.png) [@zeta-otaku](https://forum.gbfans.com/u/zeta-otaku)\
**Post date:** [August 23, 2024, 7:58am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/1 "2024-08-23T07:58:26Z")

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I’ve been asking this question across different discords and other social media and figured I’d finally post it here.

For me, personally, I’d love a modern take on the ORIGINAL game. Buying upgrades, busting ghosts, growing your team, dealing with failed busts, that kind of thing. Have it set post-Frozen Empire and either set in NYC or another city. You’re given a starting budget, a couple rookie AI field members (once you hit a certain requirement, you can team up with other players) and an R&D specialist. Gameplay would be similar to [Spirits Unleashed](https://www.gbfans.com/shop/ghostbusters-spirits-unleashed-ps4) for ghostbusting gameplay. You’re granted X amount of damage before it starts cutting into your take away from the job (yay insurance!).

As your progress and your reputation gets better, you’ll be allowed to negotiate each job for higher payouts or higher insurance limits so you can be a little more reckless. Each job would end with your cash for a successful bust minus any excessive damage to the job location and equipment (so a ghost smashed your trap or damaged a [proton pack](https://www.gbfans.com/wiki/equipment/proton-pack)). Failure to finish a job would result in no payday and a fine. You spend your money on more recruits, training for existing members, new lab equipment, vehicle upgrades, multiple vehicles (so you can send a second computer operated team to jobs), dumping money into R&D for pack, trap, and PKE upgrades as well as secondary gear to use on jobs.

Doing poorly means you’ll be stuck using the starting equipment that may not work optimally due to not being to afford to maintain it, a bad city reputation making contracts non-negotiable, and fewer, less than stellar options for new teammates and possible franchise shut down (game over).

As much as I’d love for this game of mine to be open world, I’d remove any kind of driving element and keep things laser focused on the ghostbusting and business management aspects of it. Each job would be different with a procedurally designed map for each case based off of parameters of a job (so if the case you take says it’s in a warehouse, it’ll LOOK like a warehouse and not an apartment building or house) with the size varying depending on the difficulty of the job. Harder jobs could just mean there’s a huge space to hunt for the ghost and not necessarily how difficult the ghost itself is.

So, that’s my big brain idea. I’d love to hear everyone’s thoughts and ideas for their own games they’d like to see be made!

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**Author:** ![Seth\_Rex](https://forum.gbfans.com/letter_avatar_proxy/v4/letter/s/f19dbf/32.png) [@Seth\_Rex](https://forum.gbfans.com/u/Seth_Rex)\
**Post date:** [April 6, 2025, 4:47am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/2 "2025-04-06T04:47:37Z")

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A video game in the vein of [Ghostbusters: The Video Game](https://www.gbfans.com/wiki/games/ghostbusters-the-video-game) and Lost: Via Domas. A game where you play out ‘episodes’, but there is an overarching storyline. And it’d be in the style of ‘The Real Ghostbusters’.

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**Author:** ![bison256](https://forum.gbfans.com/user_avatar/forum.gbfans.com/bison256/32/186112_2.png) [@bison256](https://forum.gbfans.com/u/bison256)\
**Post date:** [April 6, 2025, 2:52pm UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/3 "2025-04-06T14:52:34Z")

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Probably a sandbox game in the vein of the original Commodore 64 Ghostbusters, with a map of Manhattan and maybe the outer Burrows in the style of the recent Spider-Man games. where you get calls tmand go out to buildings catch ghosts with busting gameplay like something between the 2009 game and [spirits unleashed](https://www.gbfans.com/shop/ghostbusters-spirits-unleashed-ps4). throw in some storyline missions along the way. and a final boss.

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**Author:** ![wcat2000](https://forum.gbfans.com/user_avatar/forum.gbfans.com/wcat2000/32/187224_2.png) [@wcat2000](https://forum.gbfans.com/u/wcat2000)\
**Post date:** [April 7, 2025, 6:48am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/4 "2025-04-07T06:48:49Z")

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I haven’t played [Spirits Unleashed](https://www.gbfans.com/shop/ghostbusters-spirits-unleashed-ps4) so I don’t know what my opinion would be on gameplay specifics but off the top of my head I’d say a GTA style open world where you can bust ghosts all over the city WITH driving. A storyline set current day and gameplay similar to GBTVG. However I’d make the enemies less frustrating and No Reviving Teammates. That was such a chore.

Besides that I really wish they’d make an official crossover with Luigi’s Mansion. I’ve only played LM3 but it’s amazing how everything about it is GB without the name.

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**Author:** ![one-time](https://forum.gbfans.com/user_avatar/forum.gbfans.com/one-time/32/188339_2.png) [@one-time](https://forum.gbfans.com/u/one-time)\
**Post date:** [April 9, 2025, 7:30pm UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/5 "2025-04-09T19:30:14Z")

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Gb:TVG had a sequel planned by Terminal Reality which was kind of like that.

It’s such a shame we didn’t get that.

My ideal would be a sequel to Gb:TVG with a free roam element.

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**Author:** ![mrmichaelt](https://forum.gbfans.com/user_avatar/forum.gbfans.com/mrmichaelt/32/188045_2.png) [@mrmichaelt](https://forum.gbfans.com/u/mrmichaelt)\
**Post date:** [April 10, 2025, 9:06am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/6 "2025-04-10T09:06:12Z")

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Basically, a GB:TVG sequel with a central storyline like TVG but longer

\*play levels offline or online like SU

\*driving levels; choose if you’re in Ecto-1 or Ecto-C, choose if you want just 1 or both in the level

\*players and bot players self-revive after x seconds, you don’t have to revive each other

\*upgrading equipment is somewhere between more linear choices than TVG but not as many combo choices as SU

\*a side quest component. Like daily calls that have nothing to do with the main story of the game i.e. like Spirit Unleashed’s bounty but throw in some unique aspects like:

-if you let these daily calls pile up you get paid less and less XP over time at the end of the main story’s levels until you grind and take care of x amount of the calls

-you pick 1 or 2 of the OG Ghostbusters (like how in the montages, sometimes it wasn’t all 4 on a bust), only in the side quests you can switch between the rookie character and the OG GBs OR you can play online with others like SU

-some calls have special restrictions for certain calls that make it harder

–i.e. you are sent to an apartment and the landlord doesn’t want you to use your throwers. So you can’t access your pack and thrower and can only use the [Ecto Goggles](https://www.gbfans.com/shop/mattel-ecto-goggles), P.K.E. Meter, and Trap

–you are required to minimize the strength of your streams, so it will take longer to weaken and trap the ghost.

–destroy the golems before they level the building they’re haunting

–go on Marine Ecto-8 and bust ghost ships, ghost pirates, ghost sea animals etc.

–the ghost is a possessor, you have to choose whether the GBs with you has a standard [Slime Blower](https://www.gbfans.com/wiki/equipment/slime-blower) or a [Proton Pack](https://www.gbfans.com/wiki/equipment/proton-pack) only

–R&D for Egon and Ray: go to levels you’ve beaten and secure samples like ectoplasm, take photos of things from a list they give you with the Ecto Goggles, confiscate items deemed to still be haunted with the P.K.E. Meter, and bring it back to the Firehouse to unlock a cinematic where they tell you extra lore/bonus world building

\*classic mode: special busts that are based on busts in the movies (i.e. [Scoleri Brothers](https://www.gbfans.com/wiki/characters/scoleri-brothers) in the court room) and the cartoons. unlock them by your progress in the main story and/or how many daily calls you complete

\*when you beat the game you unlock a new franchise mode where you start up in a new city and have to stay in business

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**Author:** ![ghostware](https://forum.gbfans.com/user_avatar/forum.gbfans.com/ghostware/32/188009_2.png) [@ghostware](https://forum.gbfans.com/u/ghostware)\
**Post date:** [April 10, 2025, 3:34pm UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/7 "2025-04-10T15:34:23Z")

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While [Spirits Unleashed](https://www.gbfans.com/shop/ghostbusters-spirits-unleashed-ps4) captures the spirit of Ghostbusters I still want an open world GB game. A GTA styled map where you can just run around catching random ghosts and drive through the streets with different vehicles you can upgrade and recolor. It would be great to see Illfonic continue the license and make a sequel like that. Who knows. If we ever see the Netflix series maybe we’ll get a new game out of it!

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**Author:** ![zeta-otaku](https://forum.gbfans.com/user_avatar/forum.gbfans.com/zeta-otaku/32/186411_2.png) [@zeta-otaku](https://forum.gbfans.com/u/zeta-otaku)\
**Post date:** [April 10, 2025, 5:14pm UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/8 "2025-04-10T17:14:02Z")

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I, uh… I wouldn’t count on Illfonic doing much for a while. All signs point to things being pretty bad over there.

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**Author:** ![ccv66](https://forum.gbfans.com/user_avatar/forum.gbfans.com/ccv66/32/123692_2.png) [@ccv66](https://forum.gbfans.com/u/ccv66)\
**Post date:** [April 10, 2025, 7:12pm UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/9 "2025-04-10T19:12:03Z")

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I still think they should re skin the spiderman game. Considering the frame work is already done, including the firehouse.

But it looked like Spider-Man 2 cost 300 million to make. Which is hard to believe with the first game doing all the ground work. We’ll probably never get a big budget Ghostbusters game

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**Author:** ![camdudetenger2018](https://forum.gbfans.com/letter_avatar_proxy/v4/letter/c/e95f7d/32.png) [@camdudetenger2018](https://forum.gbfans.com/u/camdudetenger2018)\
**Post date:** [November 16, 2025, 2:34am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/10 "2025-11-16T02:34:01Z")

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grand theft auto games for ps 2 sandbox style

where there are missions and side missions and also go around [new york city](https://www.gbfans.com/wiki/new-york-city) to shop eat drink chit chat etc

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**Author:** ![winston1986](https://forum.gbfans.com/user_avatar/forum.gbfans.com/winston1986/32/148051_2.png) [@winston1986](https://forum.gbfans.com/u/winston1986)\
**Post date:** [December 19, 2025, 1:03am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/11 "2025-12-19T01:03:34Z")

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I really like the 2009 game. I got [Spirits Unleashed](https://www.gbfans.com/shop/ghostbusters-spirits-unleashed-ps4) on Playstation 4 for Christmas a few years ago but hated it. It was way too hard because of being a first person shooter. I could not complete a single mission. Oh well.

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**Author:** ![zeta-otaku](https://forum.gbfans.com/user_avatar/forum.gbfans.com/zeta-otaku/32/186411_2.png) [@zeta-otaku](https://forum.gbfans.com/u/zeta-otaku)\
**Post date:** [December 19, 2025, 1:56am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/12 "2025-12-19T01:56:03Z")

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It honestly ran like garbage on the PS4 and Xbox One anyway. It never should have been released on those consoles…

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**Author:** ![mrmichaelt](https://forum.gbfans.com/user_avatar/forum.gbfans.com/mrmichaelt/32/188045_2.png) [@mrmichaelt](https://forum.gbfans.com/u/mrmichaelt)\
**Post date:** [December 19, 2025, 6:50am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/13 "2025-12-19T06:50:19Z")

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> [@zeta otaku](#):
>
> It honestly ran like garbage on the PS4 and Xbox One anyway. It never should have been released on those consoles…

Wonder if it was their first foray onto console and they learned the hard way it’s not so easy to ‘port’ a PC game to the console game version.

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**Author:** ![zeta-otaku](https://forum.gbfans.com/user_avatar/forum.gbfans.com/zeta-otaku/32/186411_2.png) [@zeta-otaku](https://forum.gbfans.com/u/zeta-otaku)\
**Post date:** [December 19, 2025, 1:46pm UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/14 "2025-12-19T13:46:03Z")

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The issue was they were running the “full” version of the game that went to PS5 and the newer X-Box. What they SHOULD have done is what they did for the Switch version and throttle down the everything they did for Nintendo’s console to run it. While it doesn’t run the toned down version as smooth as the PS5 or PC edition, it runs a HELL of a lot better than the PS4 copy. I have a couple friends who got it for the Xbox one and it was absolutely unplayable.

\*Edit - to clarify, when I say “unplayable”, I don’t mean it in a hyperbolic way where some players will call a game unplayable if it’s running under 120 FPS. No. I mean the audio would lag out to where the game was basically silent or you’d get fraction of a second blips of sound and the FPS would match. Even the Firehouse would studder.

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**Author:** ![kingpin](https://forum.gbfans.com/user_avatar/forum.gbfans.com/kingpin/32/188026_2.png) [@kingpin](https://forum.gbfans.com/u/kingpin)\
**Post date:** [December 19, 2025, 2:45pm UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/15 "2025-12-19T14:45:56Z")

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> [@zeta otaku](#):
>
> I have a couple friends who got it for the Xbox one and it was absolutely unplayable.

:shock:

While I can report some performance issues (usually with the level opening cutscene, and some related to party members being kicked and having a hard time reconnecting to the game, I’ve not had any experiences with it on Xbox that would come close to being described as “unplayable”.

I’ve never had anything close to what you’ve described your friends experienced.

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**Author:** ![zeta-otaku](https://forum.gbfans.com/user_avatar/forum.gbfans.com/zeta-otaku/32/186411_2.png) [@zeta-otaku](https://forum.gbfans.com/u/zeta-otaku)\
**Post date:** [December 19, 2025, 7:25pm UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/16 "2025-12-19T19:25:27Z")

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> [@Kingpin post\_id=5007762 time=1766155556 user\_id=76](#):
>
> > [@zeta otaku](#):
> >
> > I have a couple friends who got it for the Xbox one and it was absolutely unplayable.
> 
> :shock:
> 
> While I can report some performance issues (usually with the level opening cutscene, and some related to party members being kicked and having a hard time reconnecting to the game, I’ve not had any experiences with it on Xbox that would come close to being described as “unplayable”.
> 
> I’ve never had anything close to what you’ve described your friends experienced.

Yeah, meant to edit that a bit… but I’m old and tired and kinda sorta passed out for a couple hours \>\_\>

Their experiences and what I saw in person didn’t match up with what others were reporting either, but they were all on first edition Xbox One S models… not sure if that has something to do with it or not

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**Author:** ![rookie99](https://forum.gbfans.com/user_avatar/forum.gbfans.com/rookie99/32/188019_2.png) [@rookie99](https://forum.gbfans.com/u/rookie99)\
**Post date:** [January 13, 2026, 5:55am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/17 "2026-01-13T05:55:50Z")

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While I’d love a new AAA game with an open world, drivable Ecto, and character creation as much as the next guy…I see TMNT, Power Rangers, Marvel, and other franchises get these throwback pixel art games and can’t help but wish we got a Ghostbusters one of those. Maybe using New [Ghostbusters 2](https://www.gbfans.com/wiki/FAQ/ghostbusters-2) as a foundation and expanding on it from there.

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**Author:** ![chicken-he-clucked](https://forum.gbfans.com/user_avatar/forum.gbfans.com/chicken-he-clucked/32/187837_2.png) [@chicken-he-clucked](https://forum.gbfans.com/u/chicken-he-clucked)\
**Post date:** [January 13, 2026, 7:24am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/18 "2026-01-13T07:24:40Z")

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A PvE focused [Spirits Unleashed](https://www.gbfans.com/shop/ghostbusters-spirits-unleashed-ps4) with third person camera and much larger maps, boss ghosts. And better graphics.

The thing which ultimately hampered SU was the overambitious PvP aspect. Playing as a ghost was too hard and not as fun as the concept could’ve been, plus balancing was difficult. And outside of blasting and trapping, the mechanics weren’t much fun but took a lot of play time. It was a valiant effort on a small budget.

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**Author:** ![ghostware](https://forum.gbfans.com/user_avatar/forum.gbfans.com/ghostware/32/188009_2.png) [@ghostware](https://forum.gbfans.com/u/ghostware)\
**Post date:** [January 14, 2026, 2:18am UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/19 "2026-01-14T02:18:37Z")

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Couldn’t agree more. Yes I would love a version of [Spirits Unleashed](https://www.gbfans.com/shop/ghostbusters-spirits-unleashed-ps4) (with regular updates) and a third person player mode, along with an open world instead of fixed locations. Let us drive the Ecto ! :boogieman:

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<div class="post-metadata">

**Author:** ![chicken-he-clucked](https://forum.gbfans.com/user_avatar/forum.gbfans.com/chicken-he-clucked/32/187837_2.png) [@chicken-he-clucked](https://forum.gbfans.com/u/chicken-he-clucked)\
**Post date:** [January 14, 2026, 3:25pm UTC](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549/20 "2026-01-14T15:25:23Z")

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I don’t think Sony seem interested in the IP as a first party Playstation franchise. Even though they’d have the capacity to re-utilise assets such as the New York map.

I also think open world would potentially be too expensive - not that imagining a lower budget game makes it any more likely to be born into existence. Also controversial but although fans say they want to drive the [Ecto-1](https://www.gbfans.com/wiki/uncategorized/ecto-1)… how does that translate to gameplay, really. I can see why it gets dropped.

Large maps of co-op dungeon-crawl style stages like the 2009 GB:TVG, with the customisation of SU, would have endless replayability for the community and solve a lot of the problems of PvP.

[Next page](https://forum.gbfans.com/t/what-would-be-your-ideal-ghostbusters-game/21549.md?page=2)
