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Greetings fellow ghostheads I’m Chris and i have been working on a mini mod for the PC version of the ghostbusters game to enable the golden proton pack and gb2 flight suit.
I am here to announce my complete success in regards to the golden proton pack and partial success in regards to the GB2 flight suit.
Below you can see some screenshots of my mini mod in-game on the steam version.
As you can see the mod doesn’t just affect the player but the other GB as well, without access to the source code there’s not much i can do here. Also you’ll notice that the GB2 flight suit has the same 0day error that the console had, despite my best efforts i cant seem to rectify this issue, however i will let you know as soon as i do.
I’m not sure what is or isn’t allowed as far as uploading files to the forum or linking to downloads sites, so i will read the forum rules some more and upload the .zip with the files and instructions on modifying your game soon.
Special thanks goes to rick at http://blog.gib.me/ for posting his source code for the packing and unpacking tools for the games .POD files.
Thanks
Ecto1a2003.
Please let me know if you have any questions or comments. i am trying to get assets from the ps3/xbox360 version so i can use the custom multilayer skins in-game.
interesting, thanks for doing this, even though the game is like 5+ years old… its nice to see it being modded, any other mods in the works for this game?
thanks for checking it out, i’m going to try some other things but i’m really limited as there are no mod tools for the game. localization should be easy to do but changing models and textures are near impossible. i’ll make a new thread when i start something new.
I’ll update the mod to include files that will only give you the proton pack or the flight suit. I still haven’t fixed the shoulder patch for the flightsuit.
Yeah I thought the patch was a problem with the dlc itself anyway? Same thing happened when people used the gb2 suit on the consoles and it never got fixed as far as I know. Would be awesome if you could fix it anyway.
I was actually looking in the game files the other day with dragon unpacker and was wondering how you achieved this mod. Did you basically extract the gb2 suit texture files, rename them so they are the same name as the standard jumpsuit and then repack the files? or is it a bit more complex, just curious…
I didn’t modify the art itself as I have trouble getting the nodded files to work ingame, so I changed the .mtl files that govern what textures to use instead.
Wow, really cool of you to do this mod. Great work so far. Good luck with the shoulder patch issue. The Mayor/zombie skins were the Best Buy exclusives. Odd they weren’t in the PC version.
I’ve been digging through the 360 files and there is a whole separate copy of the game in there just for multiplayer stuff. the zombie/ghoul/mayor skins are in there but i cant open them, they’re compressed or swizzled. without access to the development tools it will probably never happen.
I’ll look for more skins if ilyssa tomorrow, from what I saw she might not have been the only playable bonus character planned. I se files for peck, and what looks like may have been planed dlc for more maps;twisted firehouse, pneumatic transit, and gozer alter. We were going to get a much more feature filled game at one point.
Sweet. Yup, all those skins and maps have been confirmed one way or another. Like the movies, there’s always more things to discover.
There was a custom characterization option to make your Rookie at one point but they had to choose one look because the cinematic cutscenes were pre-rendered. That might also account for the # of skins you’ll find. There was even one skin of Jesse Sosa in there.
I know Jesse mentioned Janine had more outfits but didn’t make the cut, RGB colored jumpsuits were an unlockable at one point of development, etheral GB models based on the ghosts from “Citizen Ghost” at one point - but I don’t know if those were kept in the files.
id love to find that stuff, if i don’t find the assets ill try making them. wish me luck. also i’ll try to update the mod to include files for GB2 flightsuit and gold proton pack only this weekend.
yeah it seems like some of that stuff is referenced in the common.pod skeletal data but no texture info exists in the art.pod files.
I guess if you could edit the existing gb uniform textures and get them back into one of the art.pod files you would be able to make the uniforms whatever colour you wanted.
The trick (hard part) is converting the dds files back to the .tex format that the game uses. We have a deconverter but not a reconverter. I’ll se what I can do with the source code.
I know i said I’d try to get a split version of the mod posted last weekend but i just got my 2 weeks notice so all my time will be focused on attaining gainful employment again.
Further updates, I’ve managed to gain access to the Xbox 360 version game data and i have been trying to convert the artwork for the mayor and the ghoul\zombie into useable art for the PC version. at this point i will have to write custom c++ applications to handle the conversion which as stated above i just don’t have time for at this moment. hopefully this will change when/if i get a job. Feel free to keep downloading and playing the mod, 13 downloads to date!!! please leave any comments or questions you have in the thread and i will do my best to explain or answer them