Haslab Hasbro Proton Pack And Spengler Wand Keep Alive feature discussion

Sorry I’m not posting on here much. I’m just not a huge fan of the format. I feel like I’m back in 1999. Anywho, I’ll drop the bomb on here first, cause I’m probably going to just stick with my IG page from now on for all updates since fielding all the questions in my PM’s has become quite the task. I should be releasing an install video for the plug and play between Wednesday or Friday next week on my IG. From there, I’ll be sending units out to a few predominant members of the community to install and review themselves. (Already filled those spots). Expect ordering info to follow immediately after the installation video. :prohibited::ghost:

There is no stay alive for the wand right?

Also I know you don’t have a figure for the price yet and I don’t want to put you on the spot but can you give some idea of the cost? I never know when it comes to these type of things how much they could be

Not to remove any desire for other kits, but I do want to let you know that the Pack KeepAlive kit I am working on currently is defined as:

  1. No soldering

  2. Regulated power supply for use with a 12V rechargeable battery OR still uses the 4x D batteries, just not both

  3. Fixes the 3 minute ON and 5 minute OFF timeout. Wand connection not needed.

  4. When a wand is attached and detected, the wand always controls the pack on and off when attached. An un-modded wand will usually shut the pack off after a short amount of time once turned on.

  5. If you also have the wand keep alive board installed in the wand:

5a) Wand can stay on indefinitely

5b) Wand rumble motor can stay on indefinitely (probably!)

5c) Still has a limited fire time, but it does not have to shut down the pack.

5d) Support for controlling a smoke kit from the wand (would also require my vent relay and some smoke kit)

So…

Only installing a Wand Keep Alive will keep an unmodded pack running. Soldering is required. The main issue is if you leave the wand off for more than 5 minutes, the pack will cut power to wand so it will not be able to start up the pack.

Only installing a Pack Keep Alive will not keep the wand alive, but can have the pack run continually if you do not use the wand. No soldering required.

Both a Wand Keep Alive and Pack Keep Alive solves almost all of the timeouts, enables easy 12V battery connection and also some reasonable chance at having a way to control a smoke kit from the wand.

Sorry - no cost estimates yet, and it will probably be a few months before I can get a run of these kits if all goes well and that may be a big factor in purchase decisions.

Is there still interest in this, or are other solutions more compelling?

My plan is to not use the included hose, and let the wand stand alone ,connected with a dummy hose. And I would want the keep alive feature on the pack only, plug and play. It sounds like whoever is the first to market with a plug and play keep alive for the pack is going to get the business

Yes please!

Understandable, it can be overwhelming when the community is itching for a solution that shouldn’t have been an issue in the first place. (Thanks, Hasbro!) I’ll be sure to follow you on IG. Having a viable, cost-worthy fix in time for MegaCon would be nice. (Late March)

While I’d love to have a no solder option for the wand, this sounds perfect for the pack. I’d love to have it. (I’d also like to get the wand mod too just to keep it alive too. It’d make the pack perfect imo even if I have solder. Worst case I have to buy another Plasma series wand.)

Can you post a video or more detailed instructions for this? Show how the timer is programmed?

Links in this post may be affiliate links. Purchases made through them help support this site at no additional cost to you.

Absolutely! Or in Egon-speak: “Is the atomic weight of cobalt 58.9?”

I’m all aboard waiting for you @spongeface!

If you follow my IG, I’ll be posting all this info probably Thursday when I release the install video.

This Amazon timer mod doesn’t actually keep the pack on though right? It just turns it off and back on again automatically? I imagine it’s like someone standing behind you and flipping the switch off, then back on every few minutes. That’s why the video has no sound? Please feel free to correct me if I’m wrong.

Links in this post may be affiliate links. Purchases made through them help support this site at no additional cost to you.

Definitely ready by end of March. Preorders go live this week along with the installation video. It’s a limited first run though, so be quick. I’m taking everyone on a first come first serve basis until I’m sold out. Sponge face is right though. If you really want it to work right in every conceivable situation, you’ll need a mod for the wand. Unless you just want the pack to stay running and the wand off for walking around. However… I’m also opening a wand mod service too. So I can mod your wand, and send the plug & play kit for the pack back with it for you to install yourself. Wands are much easier to send than packs :blush::prohibited::ghost:

Thank you, and I am definitely interested. I’m sure most of the busters in my group would also like to get one. (wink, wink)

However, I have no intention of opening up my wand. I’m okay with just the pack running by itself, so thank you for your services!!

ill be happy to buy one from you when they are ready please keep me informed.

Version 3.0 now stops the wand from turning the pack off. So, no wand mod required unless you want the wand lights to be on always with the pack. And even if you do have a modded wand, it knows, and adjusts. Wand time out will not turn the pack off, wand overheat sequences will not turn the pack off. Physically turning the wand off will not turn the pack off. And once you flip the mod switch off, everything goes right back to factory settings. All plug and play. Installs in less than 30 seconds once you remove the back of the pack. Launching tomorrow on my instagram page Playday_TNG.

All other info will be posted tomorrow after the installation video is presented, and we go live for a demonstration.

Just be aware if you want to advertise anything for sale on here then you need to buy a supporting membership. Details on that in the For Sale sub-forum.

[quote=NoahVoiding post_id=4978245 time=1675314573 user_id=51758]Version 3.0 now stops the wand from turning the pack off. So, no wand mod required unless you want the wand lights to be on always with the pack. And even if you do have a modded wand, it knows, and adjusts. Wand time out will not turn the pack off, wand overheat sequences will not turn the pack off. Physically turning the wand off will not turn the pack off. And once you flip the mod switch off, everything goes right back to factory settings. All plug and play. Installs in less than 30 seconds once you remove the back of the pack. Launching tomorrow on my instagram page Playday_TNG.

All other info will be posted tomorrow after the installation video is presented, and we go live for a demonstration.

[/quote]
Looks like a good easy option but the price is just a bit out of my price range at the moment. I was hoping for closer to $50. Not saying it’s not worth it to some, but I’ll wait to see what a few others come up with and price. :slight_smile:

I can’t seem to find the installation video on the instagram you mention.

How much did they go for