Being developed by Activision:
The moment I saw Activision was publishing this I thought, âOh, could Platinum be working on this?â
A Platinum-developed GB game would be insane.
I can only hope it has similar gameplay to the 2009 game. I really canât see how that could be improved for a Ghostbusters game.
As long as it has nothing to do with the reboot Iâll be happy.
Itâs a direct tie in to the new movie, so⌠you shanât be happy at all.
Itâs being released alongside the new movie, we havenât seen any screen caps or gameplay.
#RushJob
If the gameplay is good, Iâll play it, no matter what itâs based onâŚ
Naturally it should be kept in mind that like all movie-release tie ins, there will likely not be the level of polish when compared to games thatâve had longer to be developed.
I have a feeling itâll be something like Sanctum of Slime. A twin stick shooter seems like the easier way to capitalize on GB in such a short time. Other possibilities I can see are a side-scrolling shooter (similar to Extreme Ghostbusters on GBA) or an on-rails shooter.
I personally would love a point-and-click style adventure game with a similar style to the IDW comics (no need to tie-in, I just love Danâs style) with more emphasis on the paranormal investigation portion of Ghostbusting.
EDIT: ALSO, with how great Lego Dimensions Ghostbusters level was I wouldnât mind a Lego Ghostbusters move tie-in for the reboot. Would coincide with the lego sets that are supposedly coming.
One thing to take into consideration is that it took 3 years for us to build our game.
How long ago was the movie greenlit according to the leaks?
Or how about they finally release Lego Dimensions to PC? That would be cool.
Feig was attached in early Fall 2014 and they started filming June 2015. This game will probably end up in the Xbox Arcade Marketplace (does that still exist?)
Personally IDGAF if itâs based on the reboot, or if it was rushed to development.
We are getting another Ghostbusters game!
All I care about is that it lets you use the Ghost Trap. Itâs straight up idiotic when they remove that from gameplay. Itâs the single best part about ghostbusters. I donât care about the cast, the comedy, the plot, the writing, blah blah blah blah blah.
I live for that ghost screaming on itâs way into the trap. When playing the 09 game, I purposely never upgrade my trap to prolong that process.
I still get goosebumps, even at play through 15 or however many times lol.
I was thinking this as well. To get anything close to a AAA quality release youâd need several years of development time. Activisionâs âCall of Dutyâ just went from a 2 to a 3 year production rotation because the developers were rushing to meet the November release deadlines. Even your team at Terminal Velocity had to push the game back by, what, 6 months, to deal with bugs and polish?
It really feels like theyâre shooting from the hip for most of the merchandising. Like thereâs not a whole lot of thought on how some of this stuff will even sell and target audience.
Alright, so Iâve been selling video games for ten years. From my experience selling games; movie and TV show games are literally the worst ones to release every year. âBut Some_Guy, The Ghostbusters game was pretty goââ It was, because it wasnât a tie-in directly related to a coinciding movie or tv show. Most of the time the development cycle on these games are less than a year.
Do you know who has quite a few of these cash-in titles? Activision. Remember Terminal Reality? How they shut down? What was their last game again? oh right, Walking Dead Survival Instinct. Guess who the publisher wasâActivision. Not to mention that Activision wanted to scrap the original 2009 GB game for reasons that I donât remember right now.
Regardless, the game isnât going to be bad because UUUGGGHH FEEGBUSTARZ!1!1!!1 itâs because to be bad because Activision is going to hire an either struggling studio, or unknown studio, to pull an intense rushjob on this game. The worst part is, is that if the game does rate poorly, itâs always on the devs faultânever on the pushy, pushy publisher.
No one has higher expectations for GB merchandise than people on this forum. Thats why I was very pleasantly surprised and very lucky how the 2009 game came out (thanks to skankerzero), and for the matty props (bar the goggles ofc.)
I think it will be a miracle if this new game doesnât disappoint considering the development time.
Like such shooters, they are always holding you with intrigue. But I personally thought that the design will be a little bit better than thay did. I like the Ghost Busters from my childhood (sorry for my English, Im not a native speaker). And due to the fact I like this game, one of my friend sent me a birthday gift which looked like the GhostBusters slot machine http://www.slotozilla.com/free-slots/ghostbusters . I dont actually like slot machines and other similar games, but this one is pretty funny) Generally, I`d like to find anything similar to this games as they are so old school and remain me the old series of GhostBusters))
I want an RGB game similar in play to the 09 release. I have a long list of games that I need to catch up on, and Feigbusters isnât one of them.
Hopefully, we will see some screengrabs or at least glean some new info about the style and/or gameplay this month. I wonder if we will be hit with a LEGO GB game, too. Those are fun.