It contains some of the same stuff we’ve all seen before, but I believe a few small portions are new/extended.
awesome catch!
You’re right… most of that is stuff we’ve seen before… But I do believe there were at least two parts we haven’t seen. Well, one part we haven’t seen and the other part we’ve seen but not to this extent.
1- The ghost firing some kind of weapon.
2- the extended battle with Stay Puft when they have you dangling like a worm over the edge of the building that Stay Puft is climbing up. (we’ve seen this, but i don’t recall seeing such long footage of the battle)
*Wundergeista!!
:lol:…
*Cheers.
That Stay Puft battle is going to be fantastic.
When did they do away with the targeting reticule?Or was this just display video and not actual gameplay?
Personally I like it without the reticule. Without it there is no external HUD and the screen is completely clear really giving you the cinematic experience.
come june 16th i most like everyone of you guys are gonna say i have never felt more free. i was born to wear a proton pack. because in the end bustin really does make you feel good. thank you dan ackroyd and harold ramis you two have created a timeless classic. you and the entire cast and staff.
Perhaps that’s optional? Dunno.
Thats what I’m thinking. I can’t imagine they would do away with it. If they did they would at least need to add some kind of auto targeting thing.
When you play the game on the highest difficulty, the reticule/crosshair will be turned off, just to make it a lot more GB/Movie-like, oh, and not to mention, difficult. ![]()
going to play it on the highest difficulty they allow. wonder if there will be a difficulty lvl that you get to unlock.
When did they do away with the targeting reticule?Or was this just display video and not actual gameplay?
Personally I like it without the reticule. Without it there is no external HUD and the screen is completely clear really giving you the cinematic experience.
I’m pretty sure that was just display/preview footage. Not only was there no crosshair but there was no money tallying for the captured/destroyed ghosts or the destruction to the environment or control prompts or any of the other HUD components we’ve seen.
Either that or there is the option to disable those things in the options menu. Or, as people above have been saying, those things are automatically disabled in the higher difficulty levels. (Similar to Call of Duty’s “hardcore” mode online where there is no hud.)
i think the number one thing i’m looking foreward to in the staypuft battle is when you finnaly defeat him, he falls, and splaters marshmallow goo across two blocks… onto the obserbvers below most likely if they dont get out of the way. i wonder if peck will be present?
That would be funny. I imagine him looking up quietly says “not again” then splat.