INT: MT500 Interactive Sound Board Walkie Radio MT-500

gb1 - gb2 - Video game chatter. agree on keeping anything rookie related out… it would be fun to just have the 4 guys randomly say stuff and then seem to " respond back " while walking around crowds…

ie. " peter’s getting coffee ?!.. " shortly followed by .. " hey . I was getting coffee for all of us ! "… does your sound chip allow for automatic playback ? without having to push the button every time ?

Sponge …Will it continue to run as if the guys are just In the next room on a bust or will I have to keep hitting a button every time I want to hear a quote and or chatter…this has the potential to be really awesome..just no Vigo…or offer a couple programs for the chips…

Oops didn’t read the last post…Fla boys must think alike …lol

I’m so excited to hear you demo this on video!

Yeah it would be cool to have the option of having them go back n forth. I do worry about the response time though. I can imagine all the quotes going back n forth with no “breathing time” in between. I don’t know how one would program the quotes to give a couple minutes inbetween. Otherwise the chatter would be non-stop and consistent and I would lose it’s charm within a minute.

It would be ideal if maybe when you turn it on you hear a quote every few minutes. Then if you wanted one on demand you would just push the button.

You could always build the sound files with a delay on them… That way it would be ayong them . Just with no sound… Or maybe there is a way

To simply design a function that plays a sound every 5 min or somthing

Since from scene to scene or level to level what have you in the game, they interact and the conversations flows ..keep those moments in the game together in one file…1 each so it is not so random .. then just push a button to skip actually sequences…then you can add your own live responses in a crowd knowing what’s coming next in the “script”…there’s moments several in fact where Ray gives you instructions and if you time it right ,ask him first …"This is (your name) ,Ray, what would you advise…then he will “respond”…just a thought…

I would have to agree on what everyone on here wants… Maybe i favour the game ones more… Due to having so many.

Also the delay would be very good.. A few mins would be ideal.

Cant wait… Can we pre-pay doug?? :wink:

Sent from my GT-I9000 using Ghostbusters Fans on Android

One of the the adjustment pots on the board lets you select the amount of dead time between each quote (or sets of quotes), from seconds to many minutes. You can always advance immediately to the next one with the push of the talk button.

Nice idea. The board is processor controlled, so is very flexible in what it can provide.

What I would like all of your help on would be organizing the sounds into the groups and determining what special action (if any) is desired. I think this weekend I will put a list out of the phrases available and see if you all can help decide what should be grouped together or not.

I do like some of the rookie comments such as “He’s right rookie, your health insurance doesn’t begin for another 89 days”, so I will be sure to separate those out so they do not have to be included.

Listening to the dialog, I ran across the “peter’s getting coffee..” quote, but did not think it was radio chatter. Would you be able to list out more of these conversations you would like made to sound like they were on the radio?

There is no interaction listed in the sound files, so they are organized by person and sometimes game level (and “general”). If you have the exact quotes and who says them it would really help me find those.

My first pass through the sound files was a quick listen to see if the tone was that of the radio (BW limited) and I grabbed those. It looks like I may be missing the other side of the conversation (not through the radio but talking to the radio) since there is no way to identify that just listening to the somewhat random set of thousands of clips.

I will be honest I dont own the video game but, there is a gentleman in Europe who has taken the game level by level on youtube and made it into a full two hour movie, he even refers to it as the closest thing we will get to ghostbusters 3, which sadly might be the truth. . Anyways im not much of a video game player but I know how to play the whole game based on his vid , and the entire thing is one level to the next of them talking to each other and to you.I will post a link to this or at the very least provide the youtube account name he runs under . Anyways my point is it plays out from scene to scene almost effortlessly ,its the perfect refference point for radio chatter,

That would be fantastic!

I am requesting that all of you who are interested please pick out several conversations that they would like to see replicated in the radio - include the character names and what each says in the desired sequence and a hint as to where in the game or what level and I will see if I can find those and include it in the sounds. Just post here so we can all see each others requests.

Thanks for your help!

Ghostbusters The Video Game, “The Movie”. 2hr 40min

Part 1

Part 2

Radio chatter in order:

Green text is non-radio chatter that should be considered to be transferred into radio chatter. It usually corresponds to radio chatter.

Blue text is notes.

9:29, Egon: You guys need to get down here immediately. Our living sicence experiment is tearing down the lobby… and he’s not alone!

9:35, Ray: More ghosts? But we gave this hotel a clean bill of health 5 years ago.

9:40, Egon: New people die everyday.

12:54, Egon: Sound’s like the alhambra’s off limits…

^I think we can skip this one.

13:04, Egon: Be careful Peter. Remember the Elise Island incident?

20:56, Ray: Hey is there a bathtub overflowing up there?

20:58, Egon: Or specifically a seven thousand cubic meter bathtub filled with protonically charged sea water… and um sea cucumbers?

23:59, Winston: Uh guys? I’m right outside and so is something else.

24:05, Peter: Gosh we sure missed you could make it. But first how was Ieda? We had to make due with this new specimen here.

24:14, Winston: I’ve been trying to get here for over FOUR hours, Peter! Traffic is little bump right now!

24:20, Ray: Wait I know that thud…

24:23, Egon: Winston what do you see out there?!

24:25, Winston: It’s big. It’s clean and soft and white and you’re all not gonna like it.

**30:35, Peter: **So happy to be in demand but these little sugar ■■■■■ have got me nailed down. I can’t get passed them! They’re disgusting, and they’re unhealthy!

30:43, Ray: Did I mention there’s an incredibly beautiful woman in distress?

**30:48, Peter: **I’ll be right there.

**35:14, Egon: **Good news. I got the Super Slammer back on pulse. Ecto 1 is rolling. We’re re-positioning now. Can you hold Stay Puft there for a few minutes?

35:23, Ray: If by “few” you mean less then one sure we could do that.

35:47, Ray: Alright there sunshine?

^This is a fun one to interact and role-play with.

45:48, Ray: Stay alert. Keep your PKE meter up. Animators can hide in anything.

**45:52, Ray: **Hey! Ugly just shot around that corner!

47:40, Egon: Winston, check to see if the other phantom doubled back.

47:44, Winston: Roger.

**49:13, Ray: **Okay so much for stick together. Fan out!

49:16, Egon: Reasonable approach, Ray.

49:17, Ray: There are two hostile spirits roaming around in here.

49:20, Egon: Two that we know about.

49:32, quote involving rookie

49:42, Egon: Temperature’s dropping. Event imminent! Brace yourselves!

49:47, WInston and Egon talk about librarian plot. Skip it imo.

50:40, Winston: Okay guys, it’s dead up here. The good kind I mean. We all cool?

**50:44, Egon: **We may need to get back to you on that.

50:57, quote involving rookie.

**51:49, Egon: **Congratulations Ray uhh but I’m near special collections. Someone you’ve been wanting to meet is here…

52:14, Ray: Uh Winston, where the heck are you?

52:53, Ray: And let me guess he collected their bodies just like he collected books?

^this is a funny one but is a little out of context without the whole plot narrative. I don’t mind though. :slight_smile:

**1:02:11, Ray: **The natives are restless.

1:02:13, Egon: Well they’re certainly aware of our presence.

okay that’s all I can do for now. I gotta sleep.

No preference really so long as it sounds good. :-]

Interested pending final product. Looks great so far!

11;56

ray :" whoa , we’re under attack,we’ll get back to you "

winston : " ray. stay away from any posessors… "

ray : " CAZADRAGUGEBAVAZU fraga fraga !!!

I’ll continue to go through the movie and pick out any that i can

I’d be interested for sure.

Okay let’s finish the first half of the movie…

Radio chatter in order:

Green text is non-radio chatter that should be considered to be transferred into radio chatter. It usually corresponds to radio chatter.

Blue text is notes.

1:04:28, Egon: Ray it occurs to me that these events are interrelated.

1:04:31, Ray: The Gozarian exhibit. The huge energy pulse. The Sedgewick Hotel. The Return of Stay Puft. Yeeaah…

1:04:40, Egon: Yes even this. All pointing back to a single point in origin.

1:04:46, Ray: Eliza?

**1:04:47, Egon: **Eliza.

1:04:48, Ray: You think she’s a factor in this?

1:04:49, Egon: Maybe not intentionally but most definitely.

1:05:11, Ray: …Repeat! You still there? Watch out the mirrors are not what they seem!

**1:05:57, Ray: **Okay I tried this one twice already so it’s gotta be another one.

**1:06:06, Egon: **This dimension is extremely volital, it seems to be ripping itself apart.

1:06:10, Ray: We need to get out of here.

1:08:40, Winston: Guys! …Where are you guys!?

That concludes the first half. Let’s get started on the second half!

2:57, Peter: Okay. I’ll take one for the team.

11:33, Ray: Peter come in.

11:36, Peter: Hi Honey, how was your day.

**11:38, Ray: **Men we reached the security office! This one is in shambles! It’s been sabotaged! Black slime all over the place! Only a few of the cameras are still working.

11:47, Peter: When you’re free, no rush, can you open gate 3847? Just for kicks?

**11:51, Ray: **Give me a minute.

11:56, Ray: We’re under attack. We’ll get back to you.

11:57, Winston: Ray, stay away from any possessor…

**12:00, Ray: **Caza Gorbosh Smorts Corze Clum! Fraga Fraga!

12:13, Ray: Okay I shook off that possessor. Found a different security room. Can’t find doctor Rothiford though. Must have scared him off.

12:21, Winston: You’re not pretty when you’re possessed, Ray. Seriously.

12:25 quote involves civil war exhibit. Skip imo.

13:19, Ray: I’m getting heavy interference on the monitors. You guys in trouble?

15:12 quote involving the Chairman. skip imo.

**39:34, Winston: **Egon, what were you saying earlier about the mondalla node?

39:38, Egon: You mean why do we keep seeing new ghosts?

**39:41, Winson: **Yeah.

39:42, Egon: Okay. Think of the mondalla as a city bus line. At the bus station, ghosts our waiting passengers, are drawn into the system here and trapped. This concentrates their PK Energy which is then eventually pushed over to the next node or station and so on until it all ends at the final terminus. At each successive bus station the station manager absorbs some of the energy. This make the manager or node guardian stronger so that it can keep the ghosts in line and destroy anyone who tries to interfere with the flow. These nodes or bus stations gather the power to feed a central point. Creating a much bigger threat to our world. Does that make more sense now?

**40:22, Winston: **TTTC, totally trapped transit company.

**40:27, Ray: **Yeah you were going strong until those passengers were trapped in that bus station.

40:32, Winston: When is my performance review again? I deserve more stock options.

41:02, Egon: Ray, come in are you there?

41:04, Ray: Egon what happened? We lost you for a minute there.

41:09, Egon: We had a close contact.

41:10, quote involves spiderwitch. skip imo.

48:00, Chatter involving the rookie

**54:12, Winston: **No! Get back! Take your imaginary hands off me, man!

54:17, Egon: No there’s too many…

54:18, chatter involves rookie

**55:12, Wintson: **Keep looking, man! I got to be around somewhere in here.

**56:03, Egon: **I think I hear you guys. Yes that sounds like my equipment you’re getting close.

^I love that one. Egon would be able to tell his equipment apart just by listening to it. lol

**56:19, Egon: **Get me out of this thing. I don’t want to be eaten by black slime!

57:43, Ray: Way to go! I feel a momentum swing in our favor! Find the mondella node and shut it off! That should really ■■■■ someone off!

1:06:43, Egon: Remember the last time we saw that kind of atmospheric disturbance?

1:06:46, Winston: That’s right! At Dana Barrets apartment the night she turned into a dog.

1:07:03, more chatter involving the mondalla. skip imo.

1:07:36, Ray: Boss you alright? How’s that gate coming?

^ Another one for potential role-play.

All done! Believe it or not that’s all the radio related jargon for the most part in this film edit.

Spongeface, this took a lot of work but it’s all in your hands now. :wink: Let us know if this stuff fits. Good luck!

Wow Red …you did it ,that’s one hell of a list and I’m glad that film edit existed in the first place …between spongeface making the boards and you taking the time to compile that list…man this is gonna be awesome…thanks to you both…