Defiantly the Ecto Grenades from the IDW comic books since they have helped out quite a bit each time they have appeared.
The un-used Statis Mines from the 2009 video game (photo-realistic version) also sound like they wound be really helpful in detaining ghosts during a mass haunting until they could be trapped. Also, one of my favorite weapons in the video game is the Boson Dart. It near gets old for me using it to clear obstacles out of the way or weaken ghosts so they can be trapped.
The thing with a pack equipped trap… that requires the entity to get WAY too close to the guy trying to trap it who is ALSO wearing a mini-nuke reactor.
I would’ve loved to see another time they used those laser grid trap things in the crystal shop in GBII. THAT was a cool toy.
Yeah the laser grid trap whatever were pretty cool, yet with way too short screentime. I also doubt the practicality. I thought the sniffer on top of the Ecto was actually a double-barrel proton cannon, which would have been quite handy for large ghosts as well as mobile hunts. I loved the video game upgrades to the proton pack, this feels like how their ghostbusting equipment would evolve…instead of shotguns, pistols and grenades…
…I for one wish they had made more use of classic “ghost hunter” equipment, like microphones and camcorders, like you see in the beginning of GB1. I get that it’s not as sexy as PKE meters and proton packs, etc., but sometimes ghosts are totally non-corporeal and therefore impossible to detect with the five senses, and you can’t just go blasting with a proton gun. The ecto-goggles are great – and we’ve now seen the Polaroid attachment – but what if you could hook them up to a (VHS) camcorder or something, to actually review (or edit) footage when necessary? It would also be advantageous to have some kind of special audio equipment, to better hear EVP and ghostly noises outside the normal range of hearing. Stuff like that would also add to the comedy and drama, I think.
Also, I was a big fan of the ghost grabber weapons that you saw with the Kenner toys, and I wish they actually used them in the cartoon. Especially with smaller, relatively harmless ghosts, it would be a lot easier (and funnier) to just grab 'em with a ghost grabber (like frogs or bugs), rather than cause property damage with reckless proton blasting.
Kim Logan’s as-of-yet unnamed character not only wears the upgraded goggles but also operates this gigantic microphone attached to a bag. We’ve seen some pretty neat new stuff already in those 2:30 minutes (if you include the international trailer of course).
In the Nintendo DS port of the video game, the sniffer was actually a gun that could be used while driving the Ecto-1. I wish that they would’ve put a section in the Wii or Xbox/PlayStation versions where you could’ve driven the car or controlled the sniffer. I also would’ve liked to have maybe seen a 5th weapon mode that did something like fully automatic shots or one large charged shot, something like the Tau cannon from Half Life 1.