Nice. I remember hearing about the parade level, and it being cut, back when the game was released, but this is the first I’ve heard that Ray’s Occult store was going to be part of it. That’s cool.
Skankerzero: I’ve got to ask out of curiosity… which Dopey Dog version were you going for? The plush from “The Boogieman Cometh” or the superhero from “Who Are You Calling Two-Dimensional” ?
Honestly, I would have wanted to do the plush, but the boss fight required an anthro character, so I would have gone with the superhero one in the end.
Thanks for the answer Skankerzero. I’m sure it says something about me (and several others here) that off the top of my head I know there are two versions of Dopey Dog and which episodes they appear in, but so be it. I’ve always “preferred” the plush version when considering the character because the Boogieman Cometh was one of my favorite episodes growing up. Glad to see I’m not the only one who likes that incarnation. However, I can see how really the “superhero” version would be better suited for a boss fight.
I’m sorry but this makes no sense to me. Why can’t you have all the weapons from the start? Why does there need to be somewhere to “go”? A lot of the things didn’t even get a chance to be fully utilized in this game, so just give them more of a purpose. Are sports games not essentially the same thing every year with a few tweaks and updated rosters? Just give me a new adventure to play through and fix some of the problems of the last game and I’d be thrilled.
How about co-op during story mode like the Wii/PS2 game? That’d be a nice added feature/selling point. Or being able to play the online games offline via local multiplayer or with AI team-mates. And there’s always adding the ability to customize your own rookie with your name and likeness. Doesn’t have to be anything crazy, but give people enough options to make a character that vaguely looks like them. I don’t think the wheel needs to be reinvented here, it’s a solid game as it is.
If you don’t give people something to strive for then they’re less likely to play through the whole game. (that’s the philosophy behind all the achievement systems on consoles now.)
We experienced this with Aeon Flux. Aeon Flux in every way was superior to BloodRayne2. Our team rolled off BR2 right into AF. We had an fun fighting system and environmental traversing system. Our mistake was in giving the player all the weapons up front. They had everything at the start and had nothing to work to. Within the first level, they pretty much played the entire game.
For most people, the story doesn’t matter. Gamers like to feel like they’re achieving something. Like they’re growing their character and becoming more and more of a badass.
This is the truth behind it all.
I agree that most of the weapons weren’t utilized enough and in a sequel you can continue adding upgrades to them. That’s the easy way out. Reviewers will just say that ‘it’s the same game’, and that’s not good.
Ghostbuster fans on the other hand are more movie fans. Like you said, you don’t really care about ‘going’ anywhere, you just want a new story line. Unfortunately, you’re in the minority when compared to gamers as a whole.
As far as co-op goes; as long as the licensed characters are the main characters, you can count that out. In order to ensure visual gags, pacing, and other story telling elements, you have to be able to control them through script. Taking away control from the player is a big no-no when it comes to immersible games. In other words, if the designer wants Peter in a specific spot, he can’t rely on the player to do it.
Customizing the player character is easy. We were going to do it but decided against it because of the pre-rendered cut scenes.
“Ghostbusters: The Video Game” is the game we all wanted, and [in a perfect world] we would have DLC, but sadly due to the poor sales and low demand we won’t ever see any. We are lucky to have the game at all, as it could have been dropped at any point, and even luckier to have the team put out a patch to fix the achievement bug, which doesn’t work for some but lucky none-the-less because it all nearly didn’t happen at all. We could have been left with the notion of what could have been, and a few youtube videos of the unfinished product to add to that bad taste in our mouths.
As consumers used to the modern way of gaming, we have come to expect a certain ammount of add-ons and related cash ins, but Atari will never provide anything past Sanctum of Slime, and the related DLC, they have moved on from GB;TVG ad what we have should suffice as that’s your lot.
We’re all on the same page by now hopefully, and there’s no need to go over the old ground it’s already been explained to us in no uncertain terms from many sources quoting everything from personal experiences to sales and beyond.
Skankerzero, It’s common knowledge here on GBfans that you worked on the game and we are very lucky to have you here to answer all our questions, especially at the rate that you do. Please understand that these “demands” are not critiques on your original work, but a request for more. We understand that unless you can go back in time or somehow aquire a few million to do it yourself that it’ll never happen- but we do love to think or what we could have, what we would love to have or what could have been. What you contribute is awesome, The insights you offer are priceless, and appreciated no end.
As with anything, it’s important for the fans to stop looking back and instead, look forward.
Ghostbusters will never go away. There will always be something new coming out in one way or another. I’m sure there will be a new game sometime, but the industry as a whole needs to fix itself.
At some point I’m sure the rights for the video game license will be sold to another publisher and another game will be made. Hopefully sooner than later.
I still have a ton of stuff to show and I’ll just have to feel things out as I trickle out images and such.
They did it on the Wii by using two Rookies instead of one.
It’s a real shame you opted not to add the customization element to the Rookie. As a Ghostbusters fan it would have been amazing to be able to put yourself into what is essentially the third movie. I certainly would have enjoyed playing as “myself” more than some random nameless person.
I love getting little bits of info about the hidden aspects of this game now and then from Skankerzero, etc.
But a simple question is: Is the game code encrypted? I mean if enough time passes, can we not just get everything that was half way created and finish it open-source? I’m sure the fanbase is big enough to make something fun out of the remainder of the game.