Light and Sound Question

It is a good thing that several members offer light and sound kits.

Is there any standard regarding the function of push buttons and switches on the thrower?

If not, would there be a perceived benefit in standardizing functions for consistency as members who design the boards come and go?

To be honest it’s one of those things that is still kind of debated over. The problem is that the functions of the switches were slightly different in both movies - even GB1 was a bit inconsistent with the lights and sounds - and i think this is the main reason why each maker seems to do things differently.

In addition to this the packs and throwers weren’t consistent with the lights throughout the movies, so it’s hard to decide on how a bog-standard pack should operate.

For example, the ‘super-hero’ thrower had a scrolling bargraph which is what most light kits show nowadays, however the rest of the heroes had a static lit bargraph. The SH thrower also had a lit hat light next to the Clippard, which the heroes don’t.

This is why it’s so hard to nail down a single standard for the packs, so each maker has to come to a compromise of what they think best represents what was seen on screen.

I kind of went for a mix of what was seen in GB1, and this is how mine’s set up:

ACTIVATE turns on the pack and thrower lights, and gives power to the sound board (no sounds comes on yet)

The VENT switch (upper toggle) turns on the vent light and the ‘power up/power down’ sound

INTENSIFY fires the barrel light and activates the ‘fire’ sound

I also have the orange gun ear and white gun box hat lights lit with the thrower lights, and i’ve gone for pure ‘GB1’ light and sound operation (no vent sound, no overheating, etc.)'. Now this is a mix of the SH thrower and the packs seen on screen in GB1, but every builder picks a way of working they like the look of.

It is a really good idea to try and set a standard for the pack operation (i thought the same thing when i started getting into my builds), but the big problem is that the packs were so inconsistent on screen (even if it’s only slightly sometimes) that everyone has a different idea on how they should work. Saying that, maybe the issue hasn’t been brought up on a big enough scale before? Maybe if as many people possible had an input, something might change…

I’m fairly sure this topic Has been discussed before, but finding the thread… That’s more challenging :wink:

People have defiantly gone through or speculated what buttons do what and I’m sure there is a diagram or picture around somewhere…

As bromie said their were varying setups of lights, I have a feeling they only really used the activate toggle switch to turn on the overall lights, another toggle for the vent light, the black push switch to trigger the interior strobe and the red push switch to trigger the flash bulb in the tip setting off the orange hatlight.

This pictures is getting on the older side but gives you an idea of what Playskool thought.

I went with this layout of buttons for my particular combination of lights and sounds. At first I wasn’t going to use the song or vent sound effects, but after hooking up the R2Devo lights, I had switches left over.

This is all currently removed as I am upgrading to an aluminum Vinny thrower, but will probably stay mostly the same.

Alex

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Thank you all for your answers.