Some of you guys don’t realize how much more work and polish can go into a game thanks to a delay. I can tell you that ALL developers must feel a huge sigh of relief when a publisher or other financial backer allows them more time to bake a game in the oven. They hate nothing more than to have to rush an incomplete product to market and then feel the wrath of diehard fans and cynical critics for not delivering. I have read several interviews with Ubisoft designers that have publicly apologized for less than stellar quality on their software due to short development times that were aimed at getting product to market despite whether its was ready or not. Executive director Alain Corre is just the latest to apologize for Red Steel and aims to correct this perception with Red Steel 2 next year. They constantly have their reputation on the line with these games. One game can have the power to make or break a studio.
E.T. the Extra-Terrestrial (Atari 2600) led to the destruction of Atari and is considered by many to be partly blamed for the crash of the video game industry in the early 1980s.
Metroid Prime (GameCube) was the first title ever released by Retro Studios in 2002, this coming off the cancellation of at least 4 major titles and considerable shifting of key personnel at the company. Retro Studios was instantly put on the map with Metroid Prime and helped keep the GameCube alive until Wii was released in 2006.
Delays are very common in the videogame industry. This is not like making a movie, where a director can either edit a scene or use one of several cuts of a scene that were filmed. I was watching the bonus Blu-ray that I got with my copy of Metal Gear Solid 4 (Limited Edition), and Hideo Kojima mentioned that his team would cringe every time he would request a change (even a small one like replacing an audio clip with a new one), because the code in the game is such a delicate balancing act. One of the programmers mentioned that by just adjusting one line of code, the game can become unstable and start crashing, thus resulting in teams of programmers searching out and eliminating bugs in the system. Games have to take into account so much more than movies. Remember, this is an interactive media where players create their own experience…
On the disc, Hindo Kojima and lead programmer Yaji Korekndo are fighting with each other over the direction of the game’s development during a February 18th meeting. Kojima wants to polish the game, but Korekndo wants to stabilize the existing game so that they are able to still make release. This is only 4 months away from release!
According to Kojima, developers that can raise quality but keep a release date are the real pros. True enough. However, this delay is clearly not Terminal Reality or Red Fly’s fault. It’s the publisher’s. Now they (Terminal Reality and Red Fly) are presented with this fantastic opportunity that Konami’s team wasn’t. Let Sony and Activision work this mess out, while they polish the game off and make it better than what it would have been otherwise.
Take a look at this quote from an interview I conducted myself in Orlando, FL in the summer of 2005 for N-Sider.com:
As clearly demonstrated by the quote above by n-Space, Nintendo tends to be the worst when it comes to delays. But, guess what? Nintendo games are also widely considered to be the best and most polished titles in the industry! There is a reason why Nintendo software constantly burns up the sales charts month after month…
Super Smash Bros. Brawl- 1 year delay
Super Mario Galxey- 1 year delay
LOZ: Twilight Princess- 1 year delay (plus added content to the Wii version over the GameCube version)
Metroid Prime(s)- all three saw long delays…
The list goes on and on… and not just with Nintendo either. Valve delayed Half-Life 2 for over a year too. The end result? One of the best games EVER made that happens to be the sequel to the greatest PC FPS of all time.
There is a fantastic and VERY looooooong article on the development of HL2 at Game Spot: